Independent Game Studio

Games made the slow way, because it shows.

Rommels is a small studio publishing casual games for phones. We keep our catalogue short, our update cycle long, and our hands on every pixel — no outsourced art, no placeholder builds shipped to stores.

2018
Established
19
Titles shipped
34M+
Installs
6
Years of updates
The Studio

A studio that would rather finish than launch.

Rommels was started by three people who were tired of games that felt assembled rather than made. We build fewer titles and support them for years — patching, tuning, and adding content long after the store page has gone quiet.

01

Made in-house

Every illustration, sound and animation is produced by the team. We do not buy asset packs and call it art direction.

02

Fixed, not forgotten

Known defects are repaired before new content starts. A release is the beginning of support, not the end of work.

03

Built for old phones

We test on low-end Android hardware and weak connections first. If the frame rate drops there, we keep working.

Our Games

Rommels — a puzzle that respects your time.

Our flagship title is a hand-built logic puzzle with no clock and no penalty. Each board teaches one idea, then asks you to combine it with the ones before. Nothing is randomised, and every level was played hundreds of times before it shipped.

Hints are free and unlimited. Progress saves the moment you touch a piece, and the whole game runs offline — on a plane, in a tunnel, or on a train with no signal.

Puzzle Offline No fail state Free to start
R
Our Approach

Four commitments we do not trade away.

01

No manufactured waiting

We will not add energy meters or cooldowns to a game that does not need them. Difficulty belongs in the puzzle, not the shop.

02

Prices before the tap

Anything purchasable is priced and described before the button is pressed. No invented countdowns, no fake scarcity.

03

Minimal collection

We gather only what is needed to operate and improve the game, stated plainly in our Privacy Policy.

04

Nothing shipped broken

A crash is not a roadmap item. It is a broken product, and it is fixed before anything else is built.

Write to the studio

Publishers, distribution partners and players are all welcome. Messages reach the people who build the games — not a ticket queue.

General & Player Support zamandaha5656@gmail.com
Business & Publishing zamandaha5656@gmail.com